Deep Fear

This one was a doozy! Deep Fear is one I’ve been meaning to play for a while, so I figured it would make a great installment for the 10th Brief Facts! As you’ll be able to tell from the video, I played through the Japanese version of Deep Fear. While all the text is in […]

Continue Reading

The Krion Conquest

At least I got to play this on HD thanks to my beautiful new Analogue NT? If I never play this game again it will be too soon… but it’s an interesting historical footnote, so WATCH THE VIDEO. This project was like jumping in front of a bullet that was aimed at no one… but I […]

Continue Reading

Code Name: Viper – Part 2

Code Name: Viper Nintendo Entertainment System, 1990 Developer: Arc System Works Publisher: Capcom Last time, we talked about the underrated gameplay of Capcom’s Code Name: Viper. Today, we’ll be talking about its inspirations, or perhaps more accurately, its source material. It would be diplomatic to say that Code Name: Viper was heavily inspired by Namco’s Rolling Thunder. […]

Continue Reading

Code Name: Viper – Part 1

Code Name: Viper Nintendo Entertainment System, 1990 Developer: Arc System Works Publisher: Capcom As anyone who walked into an arcade between the years of 1989 and 2000 can tell you, winners don’t use drugs. This of, course, is why drug dealers make for fantastic video game adversaries. Today, franchises like Grand Theft Auto sell millions of copies […]

Continue Reading

Street Fighter II’ – PC Engine

Street Fighter II’ PC Engine – 1993 Developer – NEC Avenue Publisher – Capcom While I haven’t surrendered my tennis questing just yet, I’d like to take a moment to talk about one of my favorite console ports of all time, Street Fighter II’ Championship Edition for the PC Engine. While it’s outshone on nearly level by SNES version Street […]

Continue Reading

Beat Down: Fists of Vengeance

Beat Down: Fists of Vengeance PlayStation 2, 2005 Developer: Cavia Publisher: Capcom Suppose Grand Theft Auto and Tekken had a beautiful child. With the solid brawling mechanics of a fighting game and the free-roaming edginess of a sandbox crime game, this child would have been destined for greatness; a perfect storm of depth, complexity, and replay value. But what if I were to […]

Continue Reading

Goodbye 2014!

As 2014 draws to a close, I’d like to wish all of you the best in the coming year – time to let go of all of the past year’s bad juju and move on with our lives.  In 2015, may your enemies know the depth of your mercy, and may your family and friends know […]

Continue Reading